B2C / THE TASTE-BLAZERPlayful.
Bold.
Sensory.
Sip it. Lick it. Crunch it. The product experience became the language—made for people actively seeking something new and worth talking about.
As Marketing Director and Head of EU Sales, I turned an edible straw into a distinctive challenger brand with a voice, visual world and commercial story built to scale.
SORBOS had a memorable product: an edible, flavoured straw that replaced a single-use item and made drinks more fun.
The business needed a sharper proposition, recognisable personality and a system spanning packaging, social and hospitality sales.
The brand had to be built
while the business was being built.
The category was crowded with products promising to be less bad for the planet. SORBOS could add something instead: flavour, texture, novelty and theatre.
Come for the experience.


B2C / THE TASTE-BLAZERSip it. Lick it. Crunch it. The product experience became the language—made for people actively seeking something new and worth talking about.
B2B / THE CUSTOMERHospitality partners also needed integrity, consistency and supply value. Consumers buy the experience; customers need to trust the product.

Sippable, crunchable, edible enjoy. Language built from flavour, texture and the joyful physicality of the product itself.
Make sustainability the more enjoyable choice.
Playful and sensory for consumers; credible and useful for customers.
Pastels, neon, texture, flavour and the physical crunch of the product.
A story designed to sell, recruit partners and accelerate decisions.
Chalky textures, pastel flavour colours, neon contrasts, retro references and playful illustration. Rather than hiding the product, we made the straw the hero.



I joined in a genuinely entrepreneurial role spanning marketing and European commercial growth. With fewer layers and specialists, strategy had to be immediately useful: helping sell, recruit partners, clarify choices and make a small business behave bigger.
A major customer conversation in the morning. Packaging decisions in the afternoon. A sales presentation that evening. Production, pricing and distribution tomorrow.
The brand work could not live in a presentation. It had to help generate revenue, speed decisions and turn a product supplier into a branded hospitality experience.

The stronger platform gave hospitality customers flavour, theatre and a sustainability story they could add directly to the serve.
Brand system from proposition to packaging, digital and sales.
One brand built to persuade two very different audiences.
Brand-building connected directly with commercial development.
From guidelines into customer and sustainability partnerships.
Every choice had to help the business sell, communicate or move faster. There was nowhere to outsource the consequences of a decision.
Build the brand. Sell the brand.
Fix what doesn’t work. Repeat.
It’s the operating system for how a business shows up.